Computing
Rationale
At Windwhistle Primary School we know that computing prepares pupils to participate in a rapidly changing world in which work and other activities are increasingly transformed by access to varied and developing technology. Technology promotes initiative and independent learning, with pupils being able to make informed judgements about when and where to use technology to its best effect.
Curriculum
Early Years Foundation Stage – Understanding the world
The educational programme for understanding the world set out in the EYFS Framework is delivered in our preschool and reception classes in line with the Extend Nursery and Preschool Curriculum and the Extend Reception Curriculum
Early years: preschool and reception
Key Stage 1 and 2 – Computing
We follow the national curriculum.
In Year 1, we teach computing in line with our multi-academy trust’s ‘Extend Early Curriculum’.
We follow the TEACH COMPUTING scheme of work from the National Centre for Computing Education to teach computing in Year 2-6.
The TEACH COMPUTING curriculum is structured into 6 units for each year group, and each unit is broken down into 6 lessons.
Alongside Teach Computing ELAN schools use the ProjectEVOLVE’s UKCIS "Education for a Connected World" digital competencies framework resources to enhance their computing curriculum.
Curriculum Overview
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Term 1
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Term 2 |
Term 3 |
Term 4
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Term 5 |
Term 6 |
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Year 1 |
Using technology safely and respectfully |
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Recording our learning on a learning platform Programming robots |
Understanding uses of information technology beyond school. |
Staying safe online. |
Understand-ing PEGI ratings Programming robots to follow map instructions Digital painting |
Reviewing our learning on a learning platform Using Scratch programming language Staying safe online |
Logging on to laptops independently Saving and retrieving using familiar programs independently Searching the internet safely |
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Taking photographs and accessing e-learning |
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Year 2 |
Information Technology Around Us |
Digital photography |
Robot Algorithms |
Pictograms |
Making music |
Introduction to Quizzes |
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Year 3 |
Connecting Computers |
Stop-frame Animation |
Sequence in Music |
Branching Databases |
Desktop Publishing |
Events and Actions |
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Year 4 |
The Internet |
Audio Editing |
Repetition in Shapes |
Data Logging |
Photo Editing |
Repetition in Games |
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Year 5 |
Sharing Information |
Video Editing |
Selection in Physical Computing |
Flat-file Databases |
Vector Drawing |
Selection in Quizzes |
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Year 6 |
Communication |
Web Page Creation |
Variables In Games |
Introduction to Spreadsheets |
3D Modelling |
Sensing |



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