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Computing

Rationale

At Windwhistle Primary School we know that computing prepares pupils to participate in a rapidly changing world in which work and other activities are increasingly transformed by access to varied and developing technology. Technology promotes initiative and independent learning, with pupils being able to make informed judgements about when and where to use technology to its best effect.

Curriculum

Early Years Foundation Stage – Understanding the world

 

The educational programme for understanding the world set out in the EYFS Framework is delivered in our preschool and reception classes in line with the Extend Nursery and Preschool Curriculum and the Extend Reception Curriculum 

Early years: preschool and reception

 

Key Stage 1 and 2 – Computing

We follow the national curriculum. 

In Year 1, we teach computing in line with our multi-academy trust’s ‘Extend Early Curriculum’. 

We follow the TEACH COMPUTING scheme of work from the National Centre for Computing Education to teach computing in Year 2-6. 

The TEACH COMPUTING curriculum is structured into 6 units for each year group, and each unit is broken down into 6 lessons. 

Alongside Teach Computing ELAN schools use the ProjectEVOLVE’s UKCIS "Education for a Connected World" digital competencies framework resources to enhance their computing curriculum. 

Curriculum Overview   

 

Term 1 

 

Term 2 

Term 3 

Term 4 

 

Term 5 

Term 6 

Year 1 

Using technology safely and respectfully 

Recording our learning on a learning platform 

Programming robots 

Understanding uses of information technology beyond school. 

Staying safe online. 

Understand-ing PEGI ratings 

Programming robots to follow map instructions 

Digital painting 

Reviewing our learning on a learning platform 

Using Scratch programming language  

Staying safe online 

Logging on to laptops independently 

Saving and retrieving using familiar programs independently 

Searching the internet safely 

Taking photographs and accessing e-learning 

Year 2 

Information   

Technology   

Around Us   

Digital photography    

Robot Algorithms   

Pictograms   

Making music   

Introduction to Quizzes   

Year 3 

Connecting Computers   

Stop-frame Animation   

Sequence in Music   

Branching Databases   

Desktop Publishing   

Events and Actions   

Year 4 

The Internet   

Audio Editing   

Repetition in Shapes   

Data Logging   

Photo Editing   

Repetition in   

Games   

Year 5 

Sharing Information   

Video Editing   

Selection in Physical   

Computing   

Flat-file   

Databases   

Vector Drawing   

Selection in Quizzes   

Year 6 

Communication   

Web Page   

Creation    

Variables In   

Games   

Introduction to Spreadsheets   

3D Modelling   

Sensing   

 

 

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